Sunday 19 March 2017

Maya Lighting & Rendering 2: High Dynamic Range (HDR) Lighting

I found this quite fiddly when I was cloning out distortion after unwrapping the image in HDR Shop. However, I found it useful to turn down the flow of the brush when it came to cleaning up the image more (for the sky at least). Since I have a Mac, I had to use WineBottler to open up the HDR Shop program, but it worked fine this way. After doing this tutorial I'm wondering if maybe it'd be interesting to try putting my models for my Adaptation B project into a real environment using this method. 







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