Wednesday 15 February 2017

Maya Pipeline 1: Spine & Skinning - Binding & Weight Grouping Mesh (Part 3)

In this tutorial I had to bind the mesh to the skeleton and group the weights to the correct joints. The weights have not been blended yet, but everything is ready to begin that process. I found the fingers a bit fiddly because there were some tight areas where I would miss a few vertices or accidentally grab one that I wasn't supposed to, but I fixed any errors that I had.





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