Friday, 15 September 2017
I've now completed what is required for to render the environment for The Cello District. I'm really happy with how this turned out, possibly because The Cello District is one my favourite districts in YPGTTO. Now onto the Violin District after sorting out some extra detail lights for The Flute District.
Tuesday, 29 August 2017
So I've begun working on the The Cello District's environment animation. Luckily I have some swim cycles so the character animation looks at least a little less blocky and awkward. I've also had a play with how the fish work since they were set up by others on the YPGTTO team (Emily Clarkson & Ethan Shilling). I think I'm at least starting to learn how it all works (they tend to get glitchy and weird when they first materialise), hopefully by the time we reach the character animation I'll have a better grasp on here. But here is a test fish animation and the first two shots for the Cello District...more coming soon.
Friday, 25 August 2017
I've been quiet on my blog for a while, and that is because I've been hard at work to test out the animation pipeline (for the environment at least) for YPGTTO. I've been given the 'District Lead' role for The Violin, Viola, and Cello Districts. First I worked on The Viola District...so here are the combined playblasts (with bits of compositing and VFX in After Effects). The character animation is only roughly blocked in so that part of the animation is not complete, but I'm happy with how it turned out even just as playblasts. Some stills of what the animation will look like is included below.
Tuesday, 8 August 2017
The Horn District is now textured and ready. It took some tweaking, as the original concept art contained some blue shades, blacks and cooler tones. However, it was decided to stick with warm tones and dusk colours to keep with the aesthetic of brass...so those colours were then tweaked and changed into pinks, oranges, yellows, or warmer toned purples.